P O R T F O L I O    O F    B E N J A M I N    D A R L I N G
 
 

CONTACT DETAILS

benjdarling [AT] gmail.com

PERSONAL SUMMARY

I am an experienced Technical Artist, 3D artist and Level Designer, dedicated to quality and productivity. I am both an active leader and a team player, and due to my previous experiences with art/level design/programming, I am able to communicate excellently between both technical and non-technical individuals.

I am experienced in the development of both next-gen (HD) and previous generation (SD) art and pipelines. I have an extensive understanding of per-pixel, lightmap and vertex based lighting solutions. I am able to create effecient models while obtaining neat polygon flow and triangulation.

I take pride in my creative and logical problem solving abilities, assessing new technology as soon as it becomes readily available. I am an effecient worker, and produce quality results within limited time constaints.

I am an avid and passionate gamer who enjoys a wide variety of games. My favourite genres are 1st Person Shooters, 3rd Person Shooters, Sidescrolling Platformers (any action game really!) and Racing.

 

EMPLOYMENT HISTORY

Krome Studios
[ 2006 to Present ]
Senior Artist
 
 
Unannounced Title (PS3/Xbox360)
- Shaders
- Prop modeling/textures
 
Unannounced Title (PS3/Xbox360)
- Environment modeling/textures/lighting
- Assisting character artists when needed
 
Engine Tech Demos (PS3/Xbox360)
- Art Direction/Style
- Environment modeling/textures/lighting
- Prop modeling/textures
 
Star Wars: The Force Unleashed (Wii/PS2/PSP)
- Env Artist (In-game Cutscenes, Misc level work)
- Additional prop modeling (Props in cutscenes)
 
Hellboy (PS3/Xbox360)
- Environment Artist
 
 
Torus Games
[ 2004 to 2006 ]
Lead Level Designer
 
 
Shrek Smash'n'Crash Racing (PS2/GC/DS/PSP)
- Level Design (Lead)
- Level Building (Rapid Prototyping)
 
Classified: The Sentinel Crisis (PS2/Xbox)
- Entity Scripting
- AI Navigational Data
 
Ashen 2 (N-Gage) - Cancelled
- Level Design
- Level Building (Geometry/Applying Textures/Lighting)
- Entity Placement and Scripting
 
Legion (PSP) - Tech Demo
- Level Design
- Level Building (Geometry/Applying Textures/Lighting)
 
First to Fight (PSP) - Tech Demo
- Level Building (Geometry/Applying Textures/Lighting)
 
Gumby (GBA)
- Level Design
- Level Building
- Entity Placement and Scripting
 
Full Metal Alchemist (PSP) - Tech Demo
- Level Design
- Level Building (Geometry/Applying Textures/Lighting)
- Shaders/Special Effects
 
Parkour (PSP) - Demo
- Level Design
- Level Building (Geometry/Applying Textures/Lighting)
 

 

TECHNICAL SUMMARY

3D

 

3D Studio Max
Advanced
GTKRadiant
Advanced
Maya
Advanced
 
2D
Adobe Photoshop
Advanced
Adobe Illustrator
Advanced
Flash
Intermediate
 
Programming
C Language
Intermediate
Java
Intermediate
QuakeC
Advanced

 

EDUCATION AND AWARDS

High School
Focussed on electives for:
Information Technology
Technical Drawing (Graphical Communications)

 

TAFE – 1 Year
Certificate IV Information Technology Systems (Programming)

 

University – 1 Year
Multimedia Systems (Programming)

 

INTERESTS

    • Mod Making (level design/modeling/programming)
    • Playing Computer/Video Games – Mostly fast paced First Person Shooters…Quake Series, Doom Series, BF 2 etc. Also console sidescrollers, Mario World (1 & 2), Mario Kart
    • Architecture
    • Basketball
    • Pool (the green variety)
    • Swimming (the blue variety)
    • Movies… can’t see enough!
    • TV Series – Firefly, Heroes, Terminator: The Sarah Connor Chronicles
    • My lovely girlfriend (I must put this here or I'm forced to sleep on the couch :)
    • Our daughter Jasmine

 

PERSONAL ACCOMPLISHMENTS

Lectures/Presentations – Monash University and LaTrobe (Telstra Dome, IT Careers Expo 2005)

Monash University:

I delivered a presentation on the process involved with a typical game development cycle in the games industry. I also went on to explain the basics of some of the different types of technology that would be used on different platforms to help give the students an overall understanding of how the industry works.

LaTrobe:
“Ben Darling was a level designer long before he joined Torus Games. His skills were mostly self-taught, making levels for Duke Nukem and Quake, including all the programming and level building in between. This took him through packages such as GTK Radiant and 3D Studio Max. His other skills include Java, Flash / Action Script, OpenGL and C programming.
Ben joined Torus Games after finishing his Bachelor of Multimedia Systems in Programming at Monash University. His responsibilities since joining have included AI scripting, path-finding, level design, level building and entity placement for a number of projects on PS2, N-Gage, PSP and GBA. The projects consisted of first person shooters, side scrolling platformers and third person adventures. Ben's current project is a new style of game for him on the PS2.”

Re:       http://luis.latrobe.edu.au/SciTechRegistration/sessionHtml/sessionB-3.htm
            http://www.graduatecareers.com.au/content/download/2524/10151/file/Ben+Darling.pdf

 

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